var glob_pointer = enet_ent_globpointer(you);
enet_clsend_event(19,&glob_pointer,4,SERVER);
And in the event you do this:
Code:
function sv_player_kill(var sender, STRING* msg)
{
var glob_pointer;
memcpy(&glob_pointer, _chr(msg), 4);
error(str_for_num(NULL,glob_pointer)); //should be correct now
}
Last edited by Dark_samurai; 03/07/1119:49.
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