This is the problem:

Code:
enet_clsend_event(19,enet_ent_globpointer(you),0,SERVER);



Do it like this:
Code:
var glob_pointer = enet_ent_globpointer(you);
enet_clsend_event(19,&glob_pointer,4,SERVER);



And in the event you do this:
Code:
function sv_player_kill(var sender, STRING* msg)
{
   var glob_pointer;

   memcpy(&glob_pointer, _chr(msg), 4);

   error(str_for_num(NULL,glob_pointer)); //should be correct now
}



Last edited by Dark_samurai; 03/07/11 19:49.

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