Hey guys,

I have a few blockers in my map, but when I make them invisible in WED they don't collide anymore. Don't understand why, here's the c_move function I use:

Code:
c_move(me, vector(distance * 1.5,distancestrafe * 1.2,0), NULL, GLIDE | IGNORE_PASSABLE);



So basically I just want invisible blocks that collide with ents (in this case I want to use it so the player can't move beyond the map borders).