*sight* ...Yes ... Nintendo ... 100's of designer, artists and coder (with a superbe engine a lot of time and ca$h) ... against me laugh (with this rotten 3dgs tongue )

But I uploaded a new version with several changes.

* motion behavior has changes a bit (slower) (online highscores reset)
* the first level of the first world is done
* inworld level change (sublevels e.g. by tubes, teleporters)
* user defined control settings (and saving/loading of cause)
* 3 big coins per level to search for
* and - uhh yes - the level end flag

beta testers welcome - please report bugs/suggestions/ideas/...