void turningEnt()
{
my.scale_x = 2;
my.scale_y = 2;
my.scale_z= 2;
vec_randomize(temp, 50);
if(vec_length(temp) < 30) vec_normalize(temp, 30);
you = ent_create("blob.mdl", temp, NULL);
vec_set(you.pan, vector(random(360), random(360), random(360)));
you.scale_x = .6;
you.scale_y = you.scale_x;
you.scale_z = you.scale_x;
VECTOR dirRestore;
vec_diff(dirRestore, you.x, my.x);
vec_rotateback(dirRestore, my.pan);
VECTOR angRestore;
ang_diff(angRestore, you.pan, my.pan);
angRestore.x -= my.pan;
angRestore.y -= my.tilt;
angRestore.z -= my.roll;
while(key_i == OFF) wait(1);
while(my)
{
my.pan += (key_cul-key_cur)*time_step*6;
my.tilt += (key_cuu-key_cud)*time_step*6;
vec_set(temp, dirRestore);
vec_rotate(temp, my.pan);
vec_set(you.x, temp);
vec_set(you.pan, my.pan);
ang_rotate(you.pan, angRestore);
wait(1);
}
}