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Re: GameStudio for Mac?
[Re: myrlyn68]
#36311
12/15/04 04:53
12/15/04 04:53
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Joined: Mar 2002
Posts: 1,835 Minneapolis, Minnesota, USA
Nardulus
Serious User
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Serious User
Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
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Quote:
Until Mac makes a concerted effort to target the home consumer (which they haven't and never really have even looked at) it doesn't make too much sense in investing a lot of time and money into Macs.
Mark this on your calendar. I disagree with Myrlyn (Damn, that name is hard for a Dyslexic like me to type).
iPhoto, iMovie, iTunes, are really easy to use products that are targeted at the home user. The Microsoft equivilants suck the big egg. I think the MAC and its software are well suited for the home consumer.
Doug, a Mac port would be welcomed by me. Right now for me to bid on educational products it has to be MAC and PC. Which leaves me with Blender (free), Shockwave / Director ($1500), Torque ($500), and VirTools($10,000).
Make A7 support OpenGL and then you will have an easier port of 3DGS to the MAC, charge us goofs that need MAC 3DGS $1500, it would be worth it because we would have a better product than Shockwave Director.
You sell 100 MAC copies and hopefully the 3DGS team will make a tiddy profit.
I am sure you could get alot of Director users to add 3DGS to their tool set if there was a MAC version. Add 500 more 3DGS Mac users from them Director cross over.
Ken
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