IMHO 3DGS should consider Director 3D as competition.

Many of us indies that are pitching projects are doing so through advertsing / marketing firms to create Avdertising Games. Ad Agencies are still very much Mac Domains. This translates into what is pitched to a client MAC compatability.

So regardless of the reality of how many users use MAC's, in two areas where 3DGS is a viable tool choice and furtile ground for indies, Education and Advertising Gaming, it comes in as a weaker sister because of the lack of MAC playable.

Educational games is very open for Indie developers. In my region of the world MAC compatibility is required. It is not in all of the world. Since 3DGS is a top indie tool, it would be nice to offer to the 3DGS indie developers an option to be able to bid on the MAC PC Hybrid deals, instead of being forces into bidding to make the run of the mill Shockwave game. As I stated charge $1500 for that privilage, make it worth the work.

I think Wild Tangent is struggling against Shockwave because of the lack of a MAC playable.

When JCL and crew outline new features, I would think they would also be thinking about how to reach new customers, and retain the ones they have. They need to find ways to generate additional revenue.

Doug is an EX MAC developer let him loose for 6 months.

There are only a handful of us that would be interested in a Console port. Even if an indie could make an XBOX version, Microsoft controls product publishing so closley that you would be screwed. It would be a nice little hobby thing I guess, once you drop 40K for XBOX dev system.

The MAC is still an open Market, Apple does not enforce publishing restrictions like the console manufacturers.

Like Myrlyn, I too, have grown very found of OpenGL.

Ken