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Re: GameStudio for Mac?
[Re: CBuilder2]
#36334
12/16/04 12:30
12/16/04 12:30
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Joined: Mar 2002
Posts: 1,835 Minneapolis, Minnesota, USA
Nardulus
Serious User
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Serious User
Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
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Quote:
Would you mind sharing some of your thoughts? I've been throwing around some ideas myself. I've been looking into using a Windows only game engine for my next project. What percentage of sales do you think I'll lose if I'm building an educational game?
Educational software games and products are fertile ground for indies. With the big boys dying out or leaving the market, educational software is wide open for indies to sell into.
Here in Minnesota Mac's are used pretty heavily in the schools. It may be different other parts of the country. But Mac's are significant enough to warrent MAC versions.
I created Super Print and Teacher Print for Scholastic, a New York company, we had to deliver a MAC and PC version for national sales. So based on Scholastic's own sales info MAC's are important.
My guess you may lose 30 to 40 percent of your sales in the educational market if you are not able to run on a MAC.
My current educational client requires MAC, so I am looking for the right answer. My first choice would be 3DGS, alas no MAC port is in view. I have found some guys that have offered to convert Cipher over for a reasonable price, Rik the owner of Cipher is willing to throw some money at the effort also. I am uncomfortable about offering the community ported Cipher MAC code as an option to a professional client. My MAC coding is Circa late 1990's, I am sure things have changed since then, I would be hard pressed to support MAC based Cipher code.
Torque seems like over kill, but is an option worth trying. I am personally not very speedy with Torque, which is a factor in the bids, time and resource.
Virtools looks like a good option, it is expensive but they are willing to work with you on price if you are selling into schools.
Ken
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