@ CBuilder

i don't think that coding in Blitz3D is gonna really be the thing to do, you'll probably wind up having to recode most of it anyway, not what i'd really call super portable...

BlitzMax has a lot of object oriented stuff that aint in Blitz3D... you'd surely want to take advantge of that...

what i would suggest is building your game directly in BlitzMax, now, on the Mac... and when the Windows version comes out, port it over to Windows... which would mean copying over the source, compiling the code and supplying the path to the resources...

i've already done it... it works... same code base, same resources, mac version, pc version, ooooo lala...

can't get much more portable than that...

also, BlitzMax is 2D only right now... so if 3D is your thing, you might wanna wait, or explore some other option...

visit the Blitz site and get the demo...


--Mike