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The second solution is cheaper but much harder, you need to be able to convince Conitec that there is a market that would support the cost of developing and maintaining a Mac product. There have been some good arguments in this thread, but I would need some hard numbers to back this up. For example, if you could get the actually sales numbers of some of the companies that make game development tools for the Mac (these might be available for publicly traded companies).
Doug,
Why not try a slightly different route? You have started out with a baseline of $50,000. Why not find 50 companies or individuals who will purchase an OS X version of 3DGS at $1,000? If you do not find at least 50, refund the money. The incentive to buy a license early could be something like a free upgrades for the next two OS X versions. Once you have $50,000, start working on the project. I think this warrants further exploration. I think if Conitec put it out there in a straightforward manner, they would get the commitments.
Given the "portability" (huge grin) of C/C++, it will take a few weeks. No, in all actuality, that $50,000 would be great "seed" money to help move the editors and the engine. You could probably easily find a wxWidgets (formally wxWindows) expert to make clones of all the editors' dialogs while the Conitec team is working on moving the internals from DirectX to OpenGL or SDL. Once the Mac OS X version is finished using wxWidgets and OpenGL or SDL, it could easily be ported to Linux.
Just my two cents...
CBuilder
Last edited by CBuilder2; 12/17/04 10:23.