@ CBuilder
ya know, you're not making any sense... first you express interest in a Mac dev tool, then you don't... then you do... then ya don't...

why don't you wait until you make up your mind on what you actually want to do... then i think it would be the appropriate time to engage in pointed questions... until then you are not only wasting your time, but everyone elses who is trying to offer you some assistance...


@ the rest of the interested

make that 4 customers... i would be willing to invest a thousand for startup dev costs... in return for participation in the beta, and at least the first 3 version licenses...


the returns would make such an investment insignificant... while the Mac market is small in comparison to the Win/PC market, anyone who has taken the time to look at the numbers could hardly ignore the sales potential that a 'small fish' would enjoy in a 'small pond'... the Mac market is starving for all sorts of games... an indie would do quite well, as would a tool maker who would sell licenses to them...


but hey... i'm not one who believes in swimming against an overwhelming tide, especially when there are so many here opposed to the idea of a Mac port... in other words, i'm not gonna get up and wave an iMac flag in the face of the tornadic level wind that the Windows fanboys would undoubtedly create as they fanned faster and faster...

for me, there are many other options for cross platform development (ok, there are a few) that i am comfortable with now... so, i see this as a battle that is not worth fighting...

also, this idea has been suggested before... the community response was underwhelming, if not outright negative... the company response was also negative... and understandably so... there are many pressing issues with the current engine, that to me, would take precedence as opposed to diluting resources that could be better served.

... i mean, something like this would take a definite commitment on the part of those involved... if that is not there, i would advise not even wasting the time even embarking on it...


... but if the commitment is there, count me in.


--Mike