Another reason why I wouldn't like to see 3DGS ported is that in my mind, the current 3DGS users would likely be sharing in the cost of development and release; passing on the loses onto us as it where. Given that in everyones mind it would be an uphill battle, I could see the win version bumped up a few (hundred) dollars to make up for the initial period where 3DGS/mac is entering the market. I suppose that is why they would rather do it with outside investors rather than spend their own money on it.
Also, think of it from the indie perspective. If I'm going to spend my time and money on a product, do I want to deploy it on a computer system that has maybe 1% of the audience that windows has? Take Action Bird and Biyu Biyu...after all the time and sweat and money invested in it and for as excellent as those games look, if deployed on a mac it's exposure would be minimal and that would be a shame.
No matter how you cut it, it just doesn't make good business sense for either Conitec or its current and future customers.
For me this falls in the "if it ain't broke, don't fix it" category. The acknex engine has been around for a decade exclusively on windows and so far so good. While there is a potential for Conitec to be a small fish in a small pond, a small pond just doesn't have that much food and I'd like to think that conitec is hungrier than that.
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Again, the $50k price tag is just a guess at this point (remember I said *not* to quote me on that ).
Well I did put "est." and darn it, you are just so damn quotable!!!!
