again... good points M...

Quote:

The bigger question though is not how it pans out for us, the developers, but for Conitec since for them it is not really a matter of how many games will be sold but how many Mac users they will pick up in porting the engine.



i have to agree wholeheartedly...

question... taking a recent success story from teh 3dgs world, "BASS FISHING" (sorry to embarrass the author )... do you think that it would sell well in the Mac universe if a Mac version existed...

and, do you think that there would be a substantial number of developers in that universe eager to try there hand at developing something similar...

the same goes for another titl i saw under development here, an edutainment title by BigBrainz... for kids...

do these sound like projects that a Mac audience would appreciate... and that Mac developers would be wanting to make, to you...

--Mike