What kind of numbers you are looking for.
I.E. Number of Mac Director Users (at least 50,000), Number of Mac 3D Capable Machines (?), Number of educational games released for the Mac Last year (?), number of Marble Blast users(?), how many MAC's is Marble Blast bundled on (alot, what a great deal for an indie), how many 3DGS users will purcahse a MAC 3DGS version (more than 3), Torque sales based on MAC capability (not sure, seems like there is alot of MAC Torque users active in their forum).
What numbers will help?
As far as resources being diverted to MAC development effecting 3DGS Windows development, I say phish, its part of the landscape of this business. The current changes in 3DGS regarding Direct X has had adverse effects for some users in this community, and others a benefical one. For example the Requirement for DX 9.0C did not sit well with my publisher. I either had to refund my advance or find another engine. I got the crap end of the stick on this decision.
Two things about the MAC port; IMHO
1) The port will be an oppurtunity to clean-up and organize many years of code.
2) New customers will be interested in 3DGS because of its ability to reach a fertile indie MAC market.
Myrlyn has been expressing my thoughts very well, thanks ole man....
Ken
Last edited by Nardulus; 12/18/04 09:58.