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Re: superuli [Re: Rackscha] #363223
03/11/11 17:42
03/11/11 17:42
Joined: Feb 2010
Posts: 483
in deinem Kopf
Otter Offline
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Otter  Offline
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Joined: Feb 2010
Posts: 483
in deinem Kopf
Quote:
Just an idea: when he dies, let him fall down a bit more closer, so he doesnt hide within the terrein, but falls out of the screen :)(MArio like)

....this and ZNEAR are very good effects for falling down from screen. (Is this sentence correct?)


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Re: superuli [Re: Otter] #363235
03/11/11 19:03
03/11/11 19:03

M
mercuryus OP
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mercuryus OP
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Yes he (and the enemies should fall visible! wink
Implemented soon!

Thanx

[edit]
solved (player falls to camera not through ground
some textures replaced with own textures

[edit2]
redesign of the menuhandling: menu->worlds->levels
currently the downloadsize is ~30mb

Last edited by mercuryus; 03/12/11 13:11.
Re: superuli [Re: ] #363583
03/13/11 14:50
03/13/11 14:50

M
mercuryus OP
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Joypad/Joystick control added.
Press F3 in the menu to config the keys.

Re: superuli [Re: ] #363681
03/13/11 23:53
03/13/11 23:53
Joined: Dec 2009
Posts: 256
USA , NY
msmith2468 Offline
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Joined: Dec 2009
Posts: 256
USA , NY
I like it a lot it is looking good. i love the cloud in the second sub-level. my only complaint is that when u die or finish a sub-level everything goes back to its original state. i can get a better score by dieing and replaying the level then doing it in 1 life. just a thought laugh


Mikes Wicked Games

www.mikeswickedgames.com
Re: superuli [Re: msmith2468] #363685
03/13/11 23:58
03/13/11 23:58

M
mercuryus OP
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yes - the scoring (in fact of reloading the whole level/with objects) is a bad.
will work on it...

thanx!

Re: superuli [Re: ] #364061
03/16/11 09:58
03/16/11 09:58

M
mercuryus OP
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mercuryus OP
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Change of concept & art.

Meanwhile I created a bunch of enemies, moving platforms, goods, sounds, testlevel, ...
...and decided to use the coding but not the "mario" like style.

To become separated (from the big antetype MARIO) and more original I decided to eliminate ALL parts of nintendo style and replace them with other shapes , textures & models.

The textures will become more technical, the enemies more robotic & alienlike. The goods to collect will also change - depending on the storyline (yes - ther now is a storyline for the game)

So the idea was born to send SUPERULI to space.
SUPERULI now becomes a mixture from MARIO, Cammander Keen, Roger Wilco and Flash Gordon to save the earth.

First screens the next days... - stay tuned...

[edit]... here's SUPER_SPACE_ULI (with his jetpack):


Last edited by mercuryus; 03/16/11 11:43.
Re: superuli [Re: ] #364082
03/16/11 13:26
03/16/11 13:26
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
Great original character !

Keep it up !

Re: superuli [Re: ratchet] #364083
03/16/11 13:29
03/16/11 13:29
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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Joined: Feb 2009
Posts: 2,154
will he have a Jetpack for higher jumps?

Re: superuli [Re: Damocles_] #364088
03/16/11 14:01
03/16/11 14:01

M
mercuryus OP
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He can fly (for a while) with the jetpack.
There are bottles to select in the levels for recharge the jetpack.
The idea of how to use the jetpack is like in the atari game H.E.R.O.

Re: superuli [Re: ] #364089
03/16/11 14:17
03/16/11 14:17

M
mercuryus OP
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Here's the story so far:

Aliens where seen on moon.
The scientists have observed the aliens are building a huge laser canon and it's pointed to the earth.
They must plan to destroy the human mankind!

There is just one hero to prevent this: SUPERULI! wink

SUPERULI jumps in his (selfconstructed) space shuttle and proceed to the moon.
Right after landing on the moon he's getting attacted from these aliens.

But SUPERULI proceeds to the alien base and further on to... (but thats part of the game wink )

Last edited by mercuryus; 03/16/11 14:17.
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