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Re: Wasteland - the remake [Re: PietroNifosi] #363701
03/14/11 04:46
03/14/11 04:46
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
definitely liking the overall feel of the models. how are you getting the dynamic shadows? shadec beta out now?

Re: Wasteland - the remake [Re: lostclimate] #363791
03/14/11 18:34
03/14/11 18:34
Joined: Dec 2009
Posts: 217
Italy
PietroNifosi Offline
Member
PietroNifosi  Offline
Member

Joined: Dec 2009
Posts: 217
Italy
nah frown still waiting for the new shade-c code.


Dear Fans, to celebrate our 500.000 downloads,
Evhacon 2 is now FREE TO PLAY on Amazon Underground!
HD Version: https://www.amazon.com/gp/product/B071FKSVG2
LD Version (Optimized for lower devices): https://www.amazon.com/gp/product/B0719TXFJN
Re: Wasteland - the remake [Re: PietroNifosi] #363843
03/14/11 23:09
03/14/11 23:09
Joined: Jul 2008
Posts: 1,178
England
M
MrGuest Offline
Serious User
MrGuest  Offline
Serious User
M

Joined: Jul 2008
Posts: 1,178
England
looking really good, keep up the great work!

Re: Wasteland - the remake [Re: MrGuest] #364100
03/16/11 15:04
03/16/11 15:04
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline OP
Expert
Damocles_  Offline OP
Expert

Joined: Feb 2009
Posts: 2,154
Testing around with random terrain generation...





Re: Wasteland - the remake [Re: Damocles_] #364383
03/17/11 21:54
03/17/11 21:54
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Shadows !!! one !! eleven!!!

Looks really nice so far.


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: Wasteland - the remake [Re: rvL_eXile] #364409
03/18/11 00:37
03/18/11 00:37
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline OP
Expert
Damocles_  Offline OP
Expert

Joined: Feb 2009
Posts: 2,154
That scene is not for the game, its a testenvironment for the object placement.
There are actually no visual effects at all.

Its smart in general not to mix um Design/Graphics and Gameplay/Architecture in an early stage.

Re: Wasteland - the remake [Re: Damocles_] #364436
03/18/11 07:27
03/18/11 07:27
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
for object placement purposes it looks good imo, you could use 6 sided sprites for better look on dead grass.


3333333333
Re: Wasteland - the remake [Re: Quad] #364464
03/18/11 14:03
03/18/11 14:03
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Looks really good !

Where is the texture floor from ? made by you or bought on a texture site ?

Re: Wasteland - the remake [Re: Quad] #364466
03/18/11 14:20
03/18/11 14:20
Joined: Dec 2009
Posts: 217
Italy
PietroNifosi Offline
Member
PietroNifosi  Offline
Member

Joined: Dec 2009
Posts: 217
Italy
Okie dokei folks, here's a few new screenshots showing some progress and some new tech built in:
1.

2. (testing water shader)

3.



Dear Fans, to celebrate our 500.000 downloads,
Evhacon 2 is now FREE TO PLAY on Amazon Underground!
HD Version: https://www.amazon.com/gp/product/B071FKSVG2
LD Version (Optimized for lower devices): https://www.amazon.com/gp/product/B0719TXFJN
Re: Wasteland - the remake [Re: PietroNifosi] #364467
03/18/11 14:20
03/18/11 14:20
Joined: Dec 2009
Posts: 217
Italy
PietroNifosi Offline
Member
PietroNifosi  Offline
Member

Joined: Dec 2009
Posts: 217
Italy
4.

5.

6.



Dear Fans, to celebrate our 500.000 downloads,
Evhacon 2 is now FREE TO PLAY on Amazon Underground!
HD Version: https://www.amazon.com/gp/product/B071FKSVG2
LD Version (Optimized for lower devices): https://www.amazon.com/gp/product/B0719TXFJN
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