Well i'm not programmer oriented so i think i will not be interested as you on the source part of the engine.

For me importing easily 3D animated models without problems is one of the main things i consider on a 3D engine.
And I don't know but making all realtime can be very consuming
compared to detailled Lightmaps.
Well it's just my point of view.

What i think is that the main point that can make someone use Torque 3D is it's solid and powerfull multiplayer code
to make solid multiplayer games.


For my part i'm planning ot buy some Shiva license for all
it's mobile offer (publishing on Iphone, Android etc ...)

Well try to finish a little demo and tell us what was great
and what was problematic on programming or workflow laugh !!