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Re: Wasteland - the remake
[Re: PietroNifosi]
#364611
03/19/11 15:07
03/19/11 15:07
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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DOF in Gothic3 looked bad and it was the first feature I switched off. It also does not make much sense to have a great visible distance in a game while you are not able to see sharp at that distance. Since you dont know where the player looks at you cannot focus the dof distance unless you do eyes tracking with additional hardware.
In an image or in a cut scene you can use this effect to force the player to look at the sharp region. So it makes more sense in this situation.
Models, Textures and Games from Dexsoft
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Re: Wasteland - the remake
[Re: Machinery_Frank]
#364616
03/19/11 15:19
03/19/11 15:19
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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For my part i play Two Worlds 2 (PS3) , i have plyaed Raisen (PC) and i find that the Depth Of Field make the scene look great ! Its' not an FPS you don't need to spy on very long distance. On Two Worlds 2 indeed the Depth of Field is dynamic and adapt to situation if for example you play a ranger and enter zoom mode with an arc ! One thing great is that with DOF , you can have very low polygon for objects using LOD, you won't notice how polygons are low due to the DOF. So in fact DOF can be a big use for frame rate in some cases; like the old techniques using FOG or clipping. I propose to make Depth Of Field switchable in option menu
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Re: Wasteland - the remake
[Re: Damocles_]
#364704
03/20/11 01:08
03/20/11 01:08
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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Hm. Nice. But the Hammer goes through his head when he runs...
And it's kinda slow. Is that the recording software? Looks almost like you're playing back at half the speed.
~"I never let school interfere with my education"~ -Mark Twain
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