action walk_to_stand(){
player = me;
player_camera();
while (key_space == 0)
{
ent_animate (me, "walk", my.skill46, anm_cycle);
my.skill46 += 10 * time_step;
my.skill46 %= 100;
wait (1);
}
my.skill42 = 0;
while(my.skill42 < 100)
{
ent_animate (me, "walk", my.skill42, anm_cycle);
ent_blend("stand", 0, my.skill42);
my.skill42 += 5 * time_step;
wait(1);
}
while (1)
{
ent_animate (me, "stand", my.skill47, anm_cycle);
my.skill47 += 1 * time_step;
my.skill47 %= 100;
wait (1);
}
}