Are you sure about the sculpting comparison? I mean the new pixar subdivision features in Modo are very powerful, allow hard edges and there is no uv-distortion.
There is true multi-resolution sculpting and much more:
http://www.luxology.com/modo/tour/multiressculpting.aspx

Besides that I love the real-time preview renderer. And the Ray-GL preview avialable in each modelling window is sexy as well. During the modelling process I can already see how the result looks with lighting, global illumination, shadows and everything applied that will make it into the final image. And it is fast. It just works.

I also found the renderer in Blender not very powerful compared to Modo's renderer.

Honestly, I never want to give that away. I would only switch to another tool for character animation and that is probably not necessary in the future as well. I had to work with Maya for a customer project. The customer gave me a license for that reason. And although I was able to work with it, it is such a slow workflow, I have to do so much more clicks and have to work in several windows, it was no comparison to Modo. I really wondered why such an expensive product is actually so bad. In then end: even though I have a Maya license here, I use it only when I have to.


Models, Textures and Games from Dexsoft