Yeah I am still working on it, I had to take some time off to do things around here, I have finished the parts code that will allow better looking characters as far as items and weapons swap out...I should be releasing the next version soon...I want to work on the second algorithm and prefect it....as far as ceilings go ...A simple way to go about this, which is the way I am implementing would be to make those tiles a separate entity which by my code you can see I have already done, and then use a check on the camera height and angle, if it places itself above the roof, (like switching to an isometric camera) you would make those tiles invisible...