Hi people.
I´m trying to develop a fully working game in Gamestudio since forver (everytime i stumpedd with a different problem and had to abandon the developing), and now i purchased the Full pro 8 version and wanted to know about some old undocumented limitations that sometimes only the forum users can answer.
-first question:
In the old engine, either only Lite-C or only .wdl could be used at a time - you couldn´t use both, and some special resources like special shadings were only available in either one or another... this still happens in version 8?
-second question:
Shadow baking in gamestudio only worked with MAP blocks from wed, they didn´t quite go right with models or terrain... i don´t use map blocks anymore, only MDL models to create levels with the new physic engine, but they looked kinda ugly with standard light and i was forced to cut the level in smaller pieces and bake shadows in an external 3d program, and even so the level didn´t look as good as when you bake in unreal engine.
Is there a solution for this problem now?
Any help is appreciated, thanks in advance.