action car() { car1 = me; while (1) { if (key_a) my.pan -= 3 * time_step; if (key_d) my.pan += 3 * time_step; if (key_w) c_move(car1,vector(5 * time_step,0,0),nullvector,GLIDE); if (key_s) c_move(car1,vector(5 * time_step,0,0),nullvector,GLIDE); } wait (1); }
Gamestudio download | Zorro platform | shop | Data Protection Policy
oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de