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Re: Car Physics Demoscript - Problem! [Re: fastlane69] #36562
11/24/04 06:45
11/24/04 06:45
Joined: Sep 2003
Posts: 3,236
San Diego, CA
M
Marco_Grubert Offline
Expert
Marco_Grubert  Offline
Expert
M

Joined: Sep 2003
Posts: 3,236
San Diego, CA
phent_getangvelocity is a valid function in 6.31.3

phent_getangvelocity( entity, vecResult )
Returns 0 when given invalid parameters or 1 if succesful.
entity's angular velocity will be returned in the vector vecResult.


Re: Car Physics Demoscript - Problem! [Re: Marco_Grubert] #36563
11/24/04 10:34
11/24/04 10:34
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline
Senior Expert
fastlane69  Offline
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
Thanks for the introduction to this function JKL and it's verification Marco.

This will be a hell of a lot easier than having to extract angular velocities from phent_getvelocity.

Re: Car Physics Demoscript - Problem! [Re: JKL] #36564
12/24/04 01:54
12/24/04 01:54
Joined: Aug 2004
Posts: 2,215
I
ISG Offline

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ISG  Offline

Expert
I

Joined: Aug 2004
Posts: 2,215
Quote:


My Engineversion is: A6.22Pro

Thanks, jkl






**Cough** ... **Cough**

And if this isn't the Warez version then please update to the most recent version!

Last edited by ISG; 12/24/04 04:35.

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