This is the code used for player's movement:
Code:
player.pan += (key_cul-key_cur)*8 *time;
		if (key_x !=on)
		{
			move_vec[0] = (key_cuu - key_cud)*25 * time + (key_v * 10) * key_cuu * time;
			
			c_move(my, vector(move_vec.x,move_vec.y,0), nullvector, IGNORE_PASSABLE + GLIDE);}



Is anything wrong?


I don't care!