player.pan += (key_cul-key_cur)*8 *time; if (key_x !=on) { move_vec[0] = (key_cuu - key_cud)*25 * time + (key_v * 10) * key_cuu * time; c_move(my, vector(move_vec.x,move_vec.y,0), nullvector, IGNORE_PASSABLE + GLIDE);}
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