Does my code fix the problem?
I would simple animate player like this (without blending):
Code:
if(key_force.x != 0 || key_force.y != 0) // if pressed any cursor keys...
{
	if(key_v) // and if running
	{
		my.skill99 += 10 * time_step; // 10 is running speed
		ent_animate(my,"run",my.skill99,ANM_CYCLE); // animate MY (player here) with "RUN" animation
	}
	else
	{
		my.skill99 += 10 * time_step; // 10 is walking speed
		ent_animate(my,"walk",my.skill99,ANM_CYCLE); // animate MY (player here) with "WALK" animation
	}
}
else // if cursor keys aren't pressed
{
	my.skill99 += 4 * time_step; // 4 is standing speed
	ent_animate(my,"stand",my.skill99,ANM_CYCLE); // animate MY (player here) with "STAND" animation	
	// some models use "idle" instead of "stand" be careful
}




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