Hi there!

Im currently working on a first person multiplayer shooter. Ive defined many variables and constants (#define) which have much influence on the game (like key defines, bulletspeed, number of bullets for each weapon, player speed and so on). At the moment iam working on the game-balance, so i have to adjust each of these defines and variables a lot to figure out which values are the best for a balanced game. Problem is that i always need to compile a new exe for every change i made (exe file for the other computer). So is there a way, to compile the game with alle the scripts so that i can adjust things after compiling? I dont wanna do everything in the console and of course the defines arent changeable ingame.

Maybe i could use some extern textfiles, and read them on game start, but hopefully there is an easier way.

For info: i use A8 commerical

I appreciate for you help!

kingda_ka