Quote:
compile the game with alle the scripts


grin

Try to set up a loader-function in the beginning of your main,
and (as mentioned) excange the defines
in alle your scripts with something like this:

#define HEALTH 100
#define SPEED 55

..

my.skill1=HEALTH;
my.skill2=SPEED;

----------------------
to a new approach:

var tuning[1000]; //containing the var for tuning
#define HEALTH 1
#define SPEED 2

...

my.skill1=tuning[HEALTH];

my.skill2=tuning[SPEED];


So you load it from an array filled in the loaderfunction.


The loaderfunction fills your array with the variables,
read from a file.


In the manual read about how to save/load variables from a textfile. It not very complicated.

You could even use EXCEL to define all this data, and export
it to a CSV file.