Ohh sorry i now understand what you need...
I think no on this way... only if you define first panel like entity.

For entity you can try make sth like this:
Code:
ENTITY Inv_panel {
	type = <inventory_panel.tga>;
	layer = 10;
	flags = visible;
	view = camera;
	x = 100;
	y = 100;
}



then you can use ent_morph

Last edited by Iglarion; 04/04/11 19:31.