well i guess it has to do with my developer pc, the game makes heavy use of shaders so it almost always drops frames, not many GS games have given me a stable fps when using alot of shaders, though i do run other games, farcry2 and so on considerably well...

understanding this point i guess it makes no sense to code for 30fps though, also regarding time_step:

Originally Posted By: MrGuest
Originally Posted By: darkinferno
i believe this is true somewhat but in that case, are you saying you dont multiply your speeds by time_step ?

time_step should only be used when calculating processed data to determine the effect rate it has based on the processing speed, it should not be used with commands that are only requested such as input... if that makes sense