Thank you Jane very much for your time, but this also wont work. About second solution - attach invisible model to player, this also wont work beasuse invisible models cant cast shadow.
I also try delate shild from my player model and i attach shild troungt code, to one bone, like new model but i have same problem.
Ok, my next questions is: 1. Of which things precisely depends the scale x/y of my shadow sprite? 2. How resize sprite for decal shadows on one entity?
you got a PM with a altrnative Decal-Shadows-Version while deactivated dynamic shadows ( shadow_stencil = -1; ), with lite-c works fine, i hope it work with c-script.
Re: Decal shadows problem
[Re: jane]
#366704 04/06/1115:0804/06/1115:08
Please can we return only to the decal shadows. I already have some other options make my own shadow code in style old Z-buffer shadows, but i only want to know did in my chase i can use decal shadow or not?
I have also this problem. I need to make the decal shadows smaller. But if I use scale it's not working. Does anyone know how it works? It's very important....
Anyway, now i do not have this problem, and for every problem there is more solution, but i hate when something is so simple - become so complcated... Like Benni say if A8 have decal shadows we want use decal shadows - without any problem in any situation.