Hello!

I actually try to implement a simulator for a wheeled port-crane.
For that purpose I have designed a really nice wheel-port-crane, a number of containers and I finished physic-animation for driving around the crane as well as pic up and release the containers. All that I tried in a little test-level.
Now I would like to start designing my port. But before I can start, I have to ask a question (I fear many of you will classify it as a beginner-question):

How do I decide the size of the level??

My port-crane is 281 quants in lenght and 113 quants in width. With an appropriate proportion, my port-level has to be nearly 60.000x35.000 quants. Really big. I made a rapid test-level in WED with a simple plate and a test texture. The compiled level (wmb-file) has 120MByte, WED doesn't display the plate in some zoom-settings and the 3D-window cann't display the whole plate. In common it isn't very comfortable to work with such big objects.
It seams that WED doesn't like as large levels!?

Has anybody of you a recommendation for me, how to choose the size of the level respectively the size of the model (port-crane), that the two sizes stand in correct relation?

It was hard work to fit the physic-settings for my carlike crane and the physic connection between the crane and the containers. So if it would be possible, it would be nice, if I don't have to scale my models. Otherwise I have refit all the physic-settings.

If anybody recommend me to split the big level in an number of smaller ones, please give me a hint how I can connect the levels correctly, so that my player doesn't notice that he changed the level. Especially, how I change the levels when I drive a physic-modell with many physic constraints.

Sadly I found no topics in tutorials or manual.

Thank anybody so much, for saving me a lot of time.


Acknex A8 Commercial
Windows 7 / 64bit
Intel Core i7-950
GeForce GTX470