#include <acknex.h>
#include <default.c>
ENTITY* player;
var movement;
function main ()
{
video_mode = 7;
level_load ("level.wmb");
camera.tilt = -90;
camera.x = 0;
camera.y = 0;
camera.z = 650;
}
action player_move ()
{
player = me;
while (1)
{
camera.pan = (key_cur-key_cul) * 10 * time_step;
movement = (key_cuu-key_cud) *10 * time_step;
c_move (player, vector(0,movement,0),nullvector, GLIDE);
wait (1);
}
}