action player_move () { player = me; while (1) { set (my,POLYGON) camera.pan = player.pan; player.pan = (key_cur-key_cul) * 10 * time_step; movement = (key_cuu-key_cud) * 10 * time_step; c_move (player, vector(0,movement,0),nullvector, GLIDE); wait (1); } }
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