Hi,

I need help.

This is the code:

Code:
action door_key
{
ent_create("flare.tga",my.x,flare_f);
my.event=items_event;
}



I used ent_create to make a flare on the key model so that player can find the key in the level.

But I want to do this:

I want to remove the flare as soon as the key model is removed.

is there anyway?

Last edited by Mahdi; 04/07/11 14:22.

I don't care!