Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
2 registered members (TipmyPip, 1 invisible), 18,731 guests, and 7 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 3 of 3 1 2 3
Re: 30/60 fps? why? [Re: JibbSmart] #367072
04/09/11 13:55
04/09/11 13:55
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
Expert
Uhrwerk  Offline
Expert

Joined: Jan 2002
Posts: 4,225
Germany / Essen
That is not right as far as I know. You should be able to control the vertical sync with the d3d_triplebuffer variable.
Originally Posted By: Holy Manual
d3d_triplebuffer
Activates triple buffering. This can increase the frame rate in fullscreen mode because it disables synchronization to the monitor frequency (vsync), but consumes more video memory for a third screen buffer, and can produce 'tearing' artifacts on some systems.



Always learn from history, to be sure you make the same mistakes again...
Re: 30/60 fps? why? [Re: Uhrwerk] #367078
04/09/11 14:28
04/09/11 14:28
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Oh wow, I didn't realise that was an option. The "framerate" article should probably include that information.

Cheers,

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Page 3 of 3 1 2 3

Moderated by  checkbutton, mk_1 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1