That is not right as far as I know. You should be able to control the vertical sync with the d3d_triplebuffer variable.
Originally Posted By: Holy Manual
d3d_triplebuffer
Activates triple buffering. This can increase the frame rate in fullscreen mode because it disables synchronization to the monitor frequency (vsync), but consumes more video memory for a third screen buffer, and can produce 'tearing' artifacts on some systems.



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