Originally Posted By: Dark_samurai
Things like fire rate, gravity etc. should be frame rate independent! Multiply the time you wait with time_step.


In fact it should be frame rate independent, because I'm using wait(-X.X); but in practice it isn't.

Finally server list is fixed using another database kindly shared by schokokeks. I've also fixed gravity, and gun reloading should be fixed now too. I'm currently uploading the fixed version.


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB