To further elaborate on Jibb's post:

Code:
ANGLE* temp_ang;
VECTOR* speed;

// set the move direction and speed
vec_set( temp_ang, vector(my.pan,my.tilt,0) );
vec_set( speed, vector(10,0,0) );

c_move( my, nullvector, vec_rotate(speed,temp_ang), GLIDE );




Eats commas for breakfast.

Play Barony: Cursed Edition!