Hmm. That code looks fine from what I can see.

Maybe the problem is that c_move() is a "dangerous instruction," meaning it can trigger events too. Therefore you could possibly get in a loop where c_move is called, triggering an event, which calls c_move, triggering an event, etc. and the compiler, knowing this, is skipping over the instruction so that this does not happen..?

As a test, you should try putting a wait(1) instruction before the c_move instruction, which, in the event of an infinite loop, will allow the engine to "breathe". This should satisfy the compiler.

If this isn't the problem, I'm out of ideas...


Eats commas for breakfast.

Play Barony: Cursed Edition!