If this not work directly with bmp make some simple panel model in MED and then put this panel in model like skin. Now you can use ent_morph for change panels (models). Best thing is when you one time set entity (panel) positions, this work good on all resolution. I use something like this in my game.

If you want use entity istended of panel, you can try next:
Code:
ENTITY* car_pan = {
	type = "carpanel.mdl";
	layer = 5;
	flags = SHOW;
	VIEW = camera;
	pan = 270;
	x = 400; // here set your panel position
	y = 300;
	z = 200;
}


and later when you want change panel:
Code:
if (show_car == 1)   { ent_morph(car_pan,"carpanel2.mdl"); }



Last edited by Iglarion; 04/13/11 16:04.

IGRAVISION Page - www.igravision.com
RPG project - The Battle For Forgol 92.75%