No, I wanted new for level to have transparent detail, like this it is white if white is on my detail texture.

But detail is very good for level, now the Scratched Film processing is not work mad

BMAP* Noise2_bmap = "Noise1.bmp";

MATERIAL* mtlScrachedFilm =
{
skin1 = Noise2_bmap;
effect = "Scrached.fx";
}

VIEW* viewFilm = {material = mtlScrachedFilm; flags = CHILD | PROCESS_TARGET;}

void film_startup()
{
viewFilm.material.skill1 = floatv(0.01);
camera.stage = viewFilm;
}

..only white line is show when I run game frown Can users see problem with my litec? It is shader from here:
http://www.opserver.de/wiki/index.php/Scratched_Film

Last edited by Brahve; 04/14/11 14:18.