///////////////////////////////
#include <acknex.h>
#include <default.c>
///////////////////////////////
ENTITY* e1;
BMAP* bmp_original = "bmap_to_copy.bmp";
BMAP* bmp_clone;
PANEL* pnl_original = {
pos_x = 0;
flags = SHOW;
}
PANEL* pnl_clone = {
pos_x = 64;
flags = SHOW;
}
void bmap_cross(){
BMAP* tgablitz = pnl_original.bmap;
var format;
var pixel;
format = bmap_lock(tgablitz,0);
if (format >= 565) {
pixel = pixel_for_vec(vector(0,0,255),100,format); // red color
pixel_to_bmap(tgablitz,10,10,pixel);
pixel_to_bmap(tgablitz,10,11,pixel);
pixel_to_bmap(tgablitz,10,12,pixel);
pixel_to_bmap(tgablitz,10,13,pixel);
pixel_to_bmap(tgablitz,10,14,pixel);
pixel_to_bmap(tgablitz,8,12,pixel);
pixel_to_bmap(tgablitz,9,12,pixel);
pixel_to_bmap(tgablitz,11,12,pixel);
pixel_to_bmap(tgablitz,12,12,pixel);
}
bmap_unlock(tgablitz);
}
BMAP *bmap_clone(BMAP* bmp){
BMAP* bmpNew = malloc(sizeof(BMAP));
memcpy(bmpNew, bmp, sizeof(BMAP));
return(bmpNew);
}
void main(){
wait(1);
bmp_clone = bmap_clone(bmp_original);
pnl_original.bmap = bmp_original;
pnl_clone.bmap = bmp_clone;
bmap_cross();
}