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assembler numbers #36757
11/24/04 09:23
11/24/04 09:23
Joined: Jan 2002
Posts: 692
berlin
MB Offline OP
User
MB  Offline OP
User

Joined: Jan 2002
Posts: 692
berlin
this is a super-silly question, but I will ask it nevertheless.
I see that the TextureFactor allows blending, given in percentage.
What I do not understand is the number system:

TextureFactor = 0x00202030

Can anybody explain how I could interpret this, or - the other way round, transform a simple int number like 77 into a valid asm expression?

Re: assembler numbers [Re: MB] #36758
11/24/04 10:26
11/24/04 10:26
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline
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Rhuarc  Offline
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Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
The number is simply in hexidecimal. You can find plenty of different converters online I'm sure (or learn to do it yourself, working in hex is a pain).

-Rhuarc


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