that code fragment is everything that controls jumping aside from this:

Code:
function handle_gravity()
{
	result = c_trace(my.x,vector(my.x,my.y,my.z-1000),IGNORE_PASSABLE|IGNORE_MODELS|USE_BOX);
	if(result > 1)
	{
		dist.z -= 1 * time_step;
	}
	else
	{
		dist.z = 0;
	}
}



its a.. well. lets just call it a first person shooter for now. movement is separate. this and the code fragment above are all that have to do with jumping. perhaps with this, you can help me to solve the problems i have? maybe i need a new code for jumping entireley or somthing. i know its not really jumping. it just pushes the player up a bit. lol

i do appreciate you taking the time to look at this and help me. if you need any more code let me know.

Last edited by Doc_Savage; 04/15/11 04:41.

Do not concern yourself with my race, personality or origin. find my record in the pits, and then make your wager.