Quote:
You can read bmaps from any folder. The problem was that you gave an invalid bmap name. File names for engine objects must only contain letters, digits, underscore, and extension - no paths, back slashes, or the like.


Quote:
The paths are added like so:
Path:
public static String textures = Application.StartupPath + @"\defaults\textures\";
and use like so:
water_bump = BMAP.bmap_create( textures + "waves2.tga" );

All other load or create commands load from this type of path fine, but bmap_create does not.


sorry i do not understand where you mean there is an invalid character? Do you mean this @ ?

The other commands have no problem with the same path, or are they not engine objects?

please point out where the path/filename is invalid, as i cannot see it right now.


A8.3x Commercial, AcknexWrapper and VS 2010 Express
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