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Com-Mirror #36759
11/25/04 00:04
11/25/04 00:04
Joined: Oct 2003
Posts: 43
user0 Offline OP
Newbie
user0  Offline OP
Newbie

Joined: Oct 2003
Posts: 43
Hi,

I don´t know much about shaders, but I´m going to buy the Commercial-Version and I have to know something: Is it possible to script a mirror-shader for the commercial-Version? It don´t have to work on Textures, but only on Entitys.

Re: Com-Mirror [Re: user0] #36760
11/25/04 00:21
11/25/04 00:21
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
Expert
Joey  Offline
Expert

Joined: Jan 2003
Posts: 4,615
Cambridge
you have to work on textures because without mapping entities aren't visible. since the render-to-texture feature isn't available to com, it's not possible to code a real-time mirror.

Re: Com-Mirror [Re: Joey] #36761
11/26/04 10:40
11/26/04 10:40
Joined: Jul 2002
Posts: 2,813
U.S.
Nadester Offline

Expert
Nadester  Offline

Expert

Joined: Jul 2002
Posts: 2,813
U.S.
I think he meant not on level geometry textures, but on models with maps. Anyways, anything's possible if you're willing to put the time into it.


--Eric
Re: Com-Mirror [Re: Nadester] #36762
11/26/04 23:04
11/26/04 23:04
Joined: Jun 2003
Posts: 1,017
Germany
T
Thomas_Nitschke Offline
Senior Developer
Thomas_Nitschke  Offline
Senior Developer
T

Joined: Jun 2003
Posts: 1,017
Germany
XeXes has already done that! Though it's not a shader, it might perfectly fit your project. Have a look: Thread

Last edited by The Matrix; 11/30/04 01:45.

Formerly known as The Matrix - ICQ 170408644 I've been here for much longer than most people think. So where's my "Expert" status?
Re: Com-Mirror [Re: Thomas_Nitschke] #36763
11/26/04 23:45
11/26/04 23:45
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
Expert
Joey  Offline
Expert

Joined: Jan 2003
Posts: 4,615
Cambridge
plugins don't apply

Re: Com-Mirror [Re: Joey] #36764
11/28/04 03:05
11/28/04 03:05
Joined: Sep 2002
Posts: 700
Orange County, CA
L
LogantheHogan Offline
Developer
LogantheHogan  Offline
Developer
L

Joined: Sep 2002
Posts: 700
Orange County, CA
It's too bad that's German. Is there a release date? What are they saying about it?

EDIT: OK, I have 300 posts now! I can stop my saturday-morning posting spree!

Last edited by LogantheHogan; 11/28/04 03:06.
Re: Com-Mirror [Re: Joey] #36765
11/30/04 01:46
11/30/04 01:46
Joined: Jun 2003
Posts: 1,017
Germany
T
Thomas_Nitschke Offline
Senior Developer
Thomas_Nitschke  Offline
Senior Developer
T

Joined: Jun 2003
Posts: 1,017
Germany
In Antwort auf:

plugins don't apply



Hey why not? I mean, his question was how to get mirrors working with com, wasn't it
------------
omg someone rated me a 2. No its 2 stars where it said 3 before :[



Formerly known as The Matrix - ICQ 170408644 I've been here for much longer than most people think. So where's my "Expert" status?
Re: Com-Mirror [Re: user0] #36766
11/30/04 11:35
11/30/04 11:35
Joined: Sep 2003
Posts: 3,236
San Diego, CA
M
Marco_Grubert Offline
Expert
Marco_Grubert  Offline
Expert
M

Joined: Sep 2003
Posts: 3,236
San Diego, CA
Quote:

I don´t know much about shaders, but I´m going to buy the Commercial-Version and I have to know something: Is it possible to script a mirror-shader for the commercial-Version? It don´t have to work on Textures, but only on Entitys.



Not possible using A6 Comm & C-Script alone. In A6 Pro you can simply assign a camera view to an entity's texture.
Using a DLL it is possible to copy the framebuffer (=screen) into a texture. To my knowledge no such DLL for A6 is freely available at the moment.

Re: Com-Mirror [Re: Marco_Grubert] #36767
12/24/04 19:07
12/24/04 19:07
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Indeed XeXes seemed to be busy with such a plug-in, but it isn't available yet.. He did say it'll be freeware though...

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software

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