hi,
I asked so many noobish questions for a while. sorry for that.
I need to place an entity pointer in front of player face. so when player rotates, It rotates too but it should still stay in front of player face.
currently I use vec_set to place an entity in front of player face. but when player rotates, the entity does not stay in front of player's face.
could U understand what i mean?
Is there anyway?