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Re: role playing game [Re: marvz] #368518
04/26/11 04:26
04/26/11 04:26
Joined: Apr 2007
Posts: 125
Brazil - São Paulo
Ericmor Offline
Member
Ericmor  Offline
Member

Joined: Apr 2007
Posts: 125
Brazil - São Paulo
I´m working in an adventure/RPG title myself.
RPG´s are normally FAR more difficult to code and assemble than your average FPS or race/puzzle games.
You have to have in mind the following aspects of the game, each one requiring several lines of code to work:
-character movement;
-equipment changing system;
-dialogue windows systems;
-NPC interaction;
-event manager (if you´re not using pre-rendered cutscenes);
-on-screen items interaction;
-doors and levers;
-health, experience and armor system;
-combat system;
And other stuff like magic and system menus (save,load,control mapping, resolution, etc). That´s very dependable of all the look and feel you designed for the game, wich gives each game an unique signature.

Re: role playing game [Re: marvz] #368531
04/26/11 10:01
04/26/11 10:01
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
Serious User
Widi  Offline
Serious User

Joined: Aug 2007
Posts: 1,922
Schweiz
Open your eyes! Click at: "this" in the post from MrGuest, this are links to this sites. There is also a link at this site up on the left side "Online Tutorial" and "Online Manual". The manual you have also in SED if you pressing F1. The AUM Magazines links are also on this site up left side...

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