VECTOR* swingLimit = vector(30,70,0);
VECTOR* twistLimit = vector(-90,45,0);
VECTOR* linearLimit = vector(10,0,0);
pXcon_add(PH_6DJOINT,Body1,Body2,0);
vec_for_bone(to.x,Skelett,"Body");
pXcon_setparams1(Body1, to.x,NULL,NULL);
pXcon_setparams2(Body1,swindLimit,twistLimit,linearLimit);
pXcon_set6djoint(Body1,Motion,NULL);