VECTOR swingLimit; vec_set(swingLimit, vector(30,70,0));
VECTOR twistLimit; vec_set(twistLimit, vector(-90,45,0));
VECTOR linearLimit; vec_set(linearLimit, vector(10,0,0));
pXcon_add(PH_6DJOINT,Body1,Body2,0);
vec_for_bone(to.x,Skelett,"Body");
pXcon_setparams1(Body1, to.x,NULL,NULL);
pXcon_setparams2(Body1,swingLimit,twistLimit,linearLimit);
pXcon_set6djoint(Body1,Motion,NULL);